Happy almost Halloween! This past wave of beta changes is now available to all, alongside a small batch of Halloween-inspired content, too: a new banner (Hearty Harvest--gathering growth heals minions), a new item (Starving Scythe--collects all flesh and growth tiles on use), and a new floor (Feared Field--offers Scarecrow minions that deal fear damage). There's also some "rowdy rabble" trick-or-treaters to bring some torches and pitchforks to your dungeon.
Short notes below, but this update technically contains the extensive balance and mechanical changes from the past three beta builds. Most prominently: heroes "fight fair" by only engaging minions in equal or lesser numbers. This allows for far smaller and shorter waves, and overall reduced character counts. There are also significant changes to tile drop pacing, and floor pricing.
I still have some Halloween content to dole out, so I'll be updating again in the next couple of days; let me know what you think about the latest changes, and I can try to work any adjustments or fixes into the next build!
Also, the Steam Halloween sale is underway, and the game is 40% off for a short time; now is a great time to share it with others =)! Thanks again, everyone!
Changelog
Additions:
- Rowdy Rabble heroes (Human Peasant w/ pitchfork, Dwarf Peasant w/ torch, Elf Peasant w/ sickle)
- Starving Scythe usable (Gathers all flesh and growth tiles in the Hoard)
- Hearty Harvest banner (Heals all minions 1 point per 4 growth tiles gathered)
- Feared Field floor (Scarecrow minion; high agility, deals fear)