This should be the final release of this beta wave. I actually expect to leave this beta in the next 24 hours, but I wanted one last chance to gather any additional input before I push these changes out to everyone.
There are mostly bug fixes, balance changes, and minor UI adjustments here. Not terribly exciting, but there's some new stuff coming soon; if you've watched any of my recent art streams, you may know some of what to expect ːtotfedoraː. Thanks!
Changelog
Changes:
- In casual mode, heroes won't descend until the first floor has been built (they will gather, but the wave timer will wait on empty)
- Slightly reduced deployable drop rate
- Slightly reduced hero wave sizes
- Minions are patrolling again
- Completing a ritual is now worth +2 max resources
- Adjusted some tutorial entries
- Further reduced savefile sizes
- Lamp now notes the new Ifrit limit
- No item is worth more than two different types of resources when fenced
- Sable Sisterhood has been changed to "Sanguine Sisterhood," which I think is close enough in spirit...I need "Sable" elsewhere
Fixes:
- Fixed a rare crash involving characters dropping tiles upon taking damage
- Target ritual counts weren't resetting at the end of a round
- Queued floor wasn't cleared at the end of a game
- Right-click region for rituals was off
- Legacy resource minimums weren't reinforced when starting a new session
- Fence was broken
- Legacy champions didn't lose fatigue after dungeon destruction
- Items' "can't use [x] before making your first move" message shouldn't show up when clicking passive items
- Message log entries were slightly overlapping purchase buttons when DHV was enabled
- Trait descriptions in character tooltips were cycling with play time, rather than real time, so they wouldn't cycle while the game was paused