Developer postOriginal post (opens in a new tab)

[Beta] 2015.10.28: More Fixes and Balancing

This should be the final release of this beta wave. I actually expect to leave this beta in the next 24 hours, but I wanted one last chance to gather any additional input before I push these changes out to everyone.

There are mostly bug fixes, balance changes, and minor UI adjustments here. Not terribly exciting, but there's some new stuff coming soon; if you've watched any of my recent art streams, you may know some of what to expect ːtotfedoraː. Thanks!

Changelog

Changes:

  • In casual mode, heroes won't descend until the first floor has been built (they will gather, but the wave timer will wait on empty)
  • Slightly reduced deployable drop rate
  • Slightly reduced hero wave sizes
  • Minions are patrolling again
  • Completing a ritual is now worth +2 max resources
  • Adjusted some tutorial entries
  • Further reduced savefile sizes
  • Lamp now notes the new Ifrit limit
  • No item is worth more than two different types of resources when fenced
  • Sable Sisterhood has been changed to "Sanguine Sisterhood," which I think is close enough in spirit...I need "Sable" elsewhere

Fixes:

  • Fixed a rare crash involving characters dropping tiles upon taking damage
  • Target ritual counts weren't resetting at the end of a round
  • Queued floor wasn't cleared at the end of a game
  • Right-click region for rituals was off
  • Legacy resource minimums weren't reinforced when starting a new session
  • Fence was broken
  • Legacy champions didn't lose fatigue after dungeon destruction
  • Items' "can't use [x] before making your first move" message shouldn't show up when clicking passive items
  • Message log entries were slightly overlapping purchase buttons when DHV was enabled
  • Trait descriptions in character tooltips were cycling with play time, rather than real time, so they wouldn't cycle while the game was paused