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[Beta] 2015.10.26: Balance Tweaks

[2015.10.26b uploaded to fix a small yet significant error in the hero wave size formula.]

Compared to the previous beta build (2015.10.21), this one focuses more on small mechanical and balance changes: increased resource pool sizes and floor costs, smaller wave sizes, decreased time between waves, tile drops for each point of damage, some tooltip changes, and Hoard refill removal.

I am still attempting to move the game toward a more intimate experience with changes designed to improve pacing and player investment. There will be additional beta builds in the near future, to test these other changes, but if I can gather a bit more feedback on this beta's balance, I plan to push it to everyone with some Halloween content this week =).

Thanks again, everyone ːtotbaconː!

Changelog

Changes:

  • Shortened wave times in standard (non-casual) mode
  • Reduced hero counts
  • Casual mode hero counts now use the standard formula
  • Resources start at 10
  • Resource pool sizes start at 25
  • Collecting items now grants the associated resource, the same as collecting any other resource tile (previously, items were not actually worth any resources)
  • New functionality added to tooltips
  • All floor costs increased
  • Number of resources a floor requires now increases with the number of lines that floor needs cleared (so the size of the purchase button scales with the size of the floor)
  • Characters drop a tile for each point of damage taken (to counter the lower character counts)
  • Characters drop fewer tiles on death
  • Collecting an item now rewards a point of the related resource
  • More informational item tooltips
  • Lamp now has a limit of three Ifrit
  • Adjustments to minion AI (the "fight fair" change will require more changes here)
  • Removed Hoard refill button (hopefully, changes to tile drops will make it less necessary, and I think a lot of people found this button confusing)

Fixes:

  • Legacy champs were not saving across game sessions
  • Light artifacts caused by rituals
  • Hoard matching flashes shouldn't pause with the game
  • Inventory tooltips were mostly broken
  • Minor text errors
  • General help codex pages' left/right dog-ears weren't appearing
  • Units weren't merging
  • Build floor x plots weren't working