Hey warriors!
It’s been a big summer for Warfactory.
In August, we ran our largest open playtest yet. Then we brought Warfactory to Gamescom 2026, where we got to watch players react to the game in person. It was pretty awesome!


Across both events, we collected a lot of feedback. The result is pretty clear: the core systems are working, but the way we fit them together still needs work.
(The sum, so to say, is not yet greater than its parts. And when you’re making what you want to be the best automation + RTS game, that’s something you keep an eye on.)
So, it’s time for us to get back to the drawing board.
What’s next
That means a quieter autumn for Warfactory. We’ll be running internal experiments, reworking systems and building the next iteration of the game. There won’t be any new public playtest builds for a while.
We’re also setting our sights on Early Access in Q2 2027.
Our Discord server remains the best place to follow development. We’ll be quieter there over the coming months, but your suggestions are always welcome. When the next build is ready, Discord will be the first place we share it.
Thanks to everyone who played the latest build and took the time to tell us what worked, what didn’t, and what you’d like to see next.
Back to the factory floor!
// Terykon Games
