Hey warriors!
Our first experimental build is now open to everyone. It’s a big one! We’re reworking how the map looks and works in Warfactory.
RTS-style map-wide Fog of War (visuals very work-in-progress)
Revamped map generation and larger scale (~4x larger than Alpha)
Enemies can now destroy buildings
New lose condition: main building destroyed
Improved resource generation and distribution across the map
Redesigned unit models
You can play it now by going to your Steam Library and launching Warfactory Playtest.
How to Play
We've been testing this build with our Discord community for a few days. The initial response and stability have been good, so we've decided to open it up to everyone enrolled in our Steam playtesting. We've also just sent out a fresh batch of invites — if you got in, you're good to go.
Going forward, expect a new experimental build roughly every ~2 weeks. These builds are meant to help us test ideas we're playing with, so there will be rough edges. Your feedback is what helps us figure out what stays in the game and what doesn't!
Share Your Feedback
After you play, please fill out the feedback form you’ll see in the build and let us know what you think of the changes and how the game feels.
As always, the best place to share your thoughts is our Discord server. We love hearing what you think and shaping the game based on your feedback.
See you on the factory floor!
// Terykon Games
