Thanks to early demo testers and feedback, the Foepower experience has continued to improve and expand! Looking forward to welcoming a new wave of players during Next Fest, as we roll towards the game's full release on March 13!
Updates in the last two weeks:
- Legendary items have been added to boss monsters in the deepest parts of the mountain - happy hunting!
- Ozymir the Balancer has been observing your progress, and may show up from time to time in the mountain with an offer to adjust your...."balance"
- Added simple 15 second tutorial intro for new players' first-round heroes
- Added a 'pity bribe' mechanic, where your fellow nobles give you a free bribe if you've just lost a hero to the mountain
- Culler and Hunter unique modifiers can again show up sooner in the leveling process
- Can Opener modifier now also grants 5% critical damage multiplier
- Dodge now dodges not only the hit, but also any crowd control or debuff effects as well (Dodge stocks are up!)
- Tighten up UI for Dodge and Deep Focus floating combat text
- Added Viney, a new Kids Mode boss like Slimey
- Add a few more sound effects and fanfares to celebrate your progress
- Fix up round reporting, notably fixing an overstatement of Body Rock's damage reduction (no change to what Body Rock actually was doing, just its reporting!)
- Further balance adjustments, notably buffing foe heroes in the deep
- Fix Controller hover mode with R joystick (can see tooltips while using controller on all display modes now) Preparations in place for full game launch:
- Add Fate Shaper as second choice in Giga Unlocks - allows you to spend foepower to assign affinities to your new heroes, weighting desired modifiers to show up more often during your run
- Now up to 28 Steam achievements available to earn These changes are all live now in version 0.9.16. Enjoy!
