Patch 0.8.1005 live now
The new patch has just been uploaded to the live build, here's a list of all the changes since the previous live version 0.8.949
Bug fixes
- Fixed energy weapons not correctly updating physics
- Fixed engineer shotgun ammo
- Fixed forcefield colliders, shouldn't be able to run through it anymore on low framerates.
- Fixed just assigned stats resetting when choosing a reward.
- Fixed laser perk, now actually adds a laser again
- Fixed normal weapon firing at the same time as last projectile of special weapon.
- Fixed not being able to disable AA
- Fixed not being able to enable additive particles after turning them off
- Fixed not being able to hit units that are too close to you
- Fixed pathfinding not updating correctly on map destruction
- Fixed rewards, you will no longer get your class abilities as a reward (turret/shield for soldier)
- Fixed rounding error on stats screen
- Fixed shield/accuracy/speed stats
- Fixed stats available message not disappearing while mission text was up
- Fixed stats screen not refreshing when selecting perks that give extra stats.
- Fixed the graveyard map, spaced out the graves and added 3 entrances through the fence.
- Fixed units not attacking when they can't reach you
- Removed resolutions below 1280x720 from the fullscreen resolution list to prevent locking out the GUI
Changes
- Added a "disable controller input" option to the control settings screen
- Added boundry to graveyard map
- Added more holes in the yard fences to hep out the aliens a bit.
- Added slow time as defensive ability
- Added tooltips to stats
- Added tooltip to pointlight setting
- Added visible shield effect to invulnerability shield (graphics will be changed later)
- Adjusted reflections on mothership
- Changed name of "Strength" stat to "Accuracy"
- Decreased damage of humanoid enemy weapons
- Improved camera smoothing
- Improved effectiveness of squad members
- Lowered the amount of speed a point in the speed stat gives.
- Mars is no longer endless
- Removed MSAA options from AA settings since they don't work in deferred rendering.
- Some minor optimizations
- Improved pathfinding systems, units can no longer walk through walks (unless they get stuck for awhile)
- Spawns slightly re-adjusted, will be adjusted more over time.
- Unlocked engineer and scout (default stats/weapons/abilities will be changed in a later patch)