Gameplay Changes
-Major revision of combat skills and weapons
The hope is that this change makes the particular choices of weapon (i.e. 1-H + shield, vs 2-H, vs dual wield) as well as the "Combat" skill level, actually make a noticeable difference in gameplay and gameplay style. This will also make weapons more relevant over time and in comparison to each other.
-Fixed bug where if you died, negative spells on you are reset so that they don't continue to harm you after revival.
-Appropriately adjusted Defense calculations
