Gameplay changes:
-Stamina increased significantly to improve gameplay at earlier levels, as combat involved "Recover" after 2-3 actions at low levels.
-Further balancing done regarding AP/init, as characters at level 10 already hit max speeds, essentially breaking the game
-Weapon/Attack special proc rate now exists to prevent it from happening 100% of the time
Spell and Ability changes:
-Fixed “Blind” spell to act appropriately to targets, which can prevent targets from attacking or casting if they cannot see the target
-“Blind” changed to a faith-based spell, no longer casting-based
-“Ensnare” can be resistable depending on character/NPC level
-Quickness now adds +5 init, in addition to movement speed
-“Rage” ability from barbarians now adds +5 init, and lengthened in duration
-New Faith/Cleric spell “Slow Action” reduces init by 5
-Nerfed “Prayer” defenses and duration, it still is strong.
-Buffed “Magic Missiles” damage
-Buffed “Fireball” damage
Character changes:
-Cleric-
-Gains new spell “Slow Action”
-Gains new spell “Blind”
-Loses spell “Holy Force” (for new characters made) – this spell can be found/bought
