Source: Steam Community (opens in a new tab)
New things
- Added a new sink for meta currency that you can use in base camp once you’ve unlocked hardmode that lets you exchange meta currency for up to 3 perks that will affect your next run.
Reworks
- Reworked some of entrepreneur passives
- Made the passive that converts money to auto attack damage have a chance to trigger now instead of all the time (100% → 25%)
- Replaced one of the critical chance increase passives with a new passive that converts crit damage over 2x to critical chance
- Replaced the critical damage increase passive on the rogue tree with a new passive that increases parties defense by 10% for 5 seconds when critting
- Capped combo points per tokens skill so you can’t get 100s of combo points at once
- Swapped one of plaguebearers passives (the one that reduced cooldown on poison damage) or one that inflicted poison on crit. We felt the origional passive took away from strategic elements of the character, plus, the new passive allowed for more synergy with other classes.
- Lowered enemy health scaling from waves 10 to 20 as with some builds it felt like a bit too slow here even if they would eventually be good.
Fixes
- Fixed clicker damage text sometimes covering level for young rodent
- Fixed shield indicators showing before wave 10 (weren’t actually affecting anything, just a visual issue)
- Fixed leaderboard not adding your score if you didn’t return to menu after the run
- fixed visual placement of stance hover panels which was causing them to flicker on some aspect ratios
- Fixed one of the achievements triggering incorrectly when you had no party members
- Fixed bug with equipment extra engine slot perk incorrectly removing slots on the engine when unequipping if you had more slots than 16
- Allowed the use of meta gameplay settings while cheesepad is open
- Fixed concoct potions healing a flat amount instead of the percent like they were saying.