Visual improvements
- Added a preview pop up for skill combining to show the outcome
- Added base traits icon to the skills in the engine to help with planning synergies
- Made the invest button show what stats you'd get from investing
- Added the trait icon with the synergy text to help show what to look for
- Clarified a bunch of ability descriptions
- Shows merge cost when trying to merge skills or how much you are missing when you try to merge skills and don't have enough
- Added a way to see what investment buffs you've acquired
- Added more of an overview to each class to give an idea of what they specialize to hopefully help you decide who to pick when picking between characters
Fixes
- Compare mode with equipment with passive was getting funky and going off screen sometimes
- Fixed the shader when dragging equipment when you have multiple of the same type of equipment
- Fixed compare mode and equipment pop up not updating when switching character tabs
New things
- Enemies now have a chance to be spawned with a shield that makes them take 25% less damage from either physical or magical skills. You'll see the shield above the enemies head when they have this affect with either a sword or wand. This should incentivize experimenting with different builds and balancing builds a bit more, but if you don't like it, let us know!
- 5 new achievements, 1 of which is a hidden one.
And as always, feel free to join our Discord if you have anything you want to see in the game!
