This is a small but important update as we planned on adding more visual improvements but realized the enemy scaling after wave 30 got over tuned too hard after last update. Look forward in the next few days to another update that will have a lot more visual enhancements!
Rework
- Reworked stock market price generation to be wave based instead of time based. This means the demand of items changes whenever the wave changes now
Balancing
- Fixed the reaper so it's health is as high as it should've been
- Fixed the enemy scaling after wave 30 so it doesn't one shot you (now enemies attack is 2*wave count)
- Slightly turned down enemy attack speed
- Turned down concoct potions heal amount from (30% to 15%)
Fixes
- Fixed spending more on cosmetics after you've unlocked all of them
- Fixed metalheads sprites matching his sub classes
Visual Improvements (Just a start)
- Added numbers below character buttons in cheese pad to help remind that you can use numbers to switch tabs
- Made the level text placement consistent across characters (specifically, moved young rodents level text to match party members)
- Added sell value of equipment to the equipment pop up so now you know how much they will sell for
- Changed equipment titles color and gave it a wavy effect if it has a passive on it to help show it being a higher rarity
Remember to keep a look out for another visual update soon! And as always, join our Discord if you have ideas for skills, passives, achievements, or other mechanics you'd like to see added or changed!
