New Things
- Added an online leaderboard so you can compete and see how far people have been able to get.
- Added a place to spend coins and extra equipment (and by extension, tokens), where you input in equipment and pay coins to give your party bonuses for that run based on what you put into it. (add tutorial and juice)
- Reworked skill bar so it sorts the skills based on the caster.
- Another new hidden achievement
Reworks
- Reworked how tokens are dropped. Instead of dropping a ton late game causing the focus to be more on opening packs late game rather than building the engine and watching it go, the tokens now drop more in the early game and slightly drop off late game (we are experimenting with this though, so let us know what you think!)
- Lowered the max enemies per wave cap. Instead of capping at 20 enemies per wave, it’s now 15. To make up for this, we increased the enemy health scaling and reduced enemy damage increase after wave 10. This should hopefully make the focus more on combos and synergies late game rather than 1 or 2 strong skills.
- Similarly, we greatly increased the final boss's health, but reduced his damage to make him more a test of how well your build synergizes rather than if you just upgraded a few things to be really strong.
- Reworked irradiate so that if you reach 100% with it, it bursts and activates your skills. It felt weird reaching 100% (or even 1000% for that matter) and nothing crazy happened.
- Slightly reduced radiation chance on the mutants tree to account for the aforementioned buff.
- Made some improvements to the UI to hopefully take a step in the right direction in regards to readability. (stance buttons, added characters level to their panel instead of the stat window, replaced ‘character’ with their actual name in the stat window, etc)
- Tweaked Inhalant
- Reduced burn time on firebreath from (6 → 4)
- Reduced burn time on molotov from (3 → 1.5), but made the burn damage faster (.4 → .3)
- Reduced passive that burned enemy on respawns burn time from (3 → 2), and reduced its damage speed from (.4 → .5)
- Tweaked plaguebearer
- Replaced plague time passive with a passive that reduces respawn time based on plague on enemy
- Replaced duplicate plague rush skill with a new passive that applies a deadly poison to the enemy when a health potion is used (there’s a crazy combo with this, see if you can find it).
Fixes
- Fixed an issue with the two achievements regarding meta upgrades not working
- Fixed an issue with skill hover display going off the screen for some monitors
- Fixed bug showing more status effects on the enemy than applied
- Fixed sprite generation for equipment (whoops)
And don't forget to join our Discord if you have any ideas you'd like to see in the game!
https://discord.gg/2DqDBgTMEs
