Hello everyone, I hope you've been enjoying your time exploring the city! A new patch just went out to fix a few issues that have cropped up since release, version 1.0.1!
Patch Notes:
Fixed an issue with text scaling on extremely high resolution displays that would cause overlapping text, and in rare cases even crash the game when trying to open certain lore entries
Added a full reset button to the vine puzzle on the shore of Moonglade Lake to avoid a possible softlock if you die with no entrances open
A rogue vine that was improperly killing players in the Fortress Ruins maze has been brought back in line and should no longer be lethal
Sorry to any of its victims for the scare, hopefully the achievement made up for it
Fixed inversion tile puzzles incorrectly showing "[X]" as the prompt to close the interface regardless of what key is assigned to that action
Fixed a few places where footstep sound effects were not properly triggering
Corrected the elevation of a few tiles that were being incorrectly drawn over the player
Added an extra anti-frustration measure to The Beast's behavior:
If you respawn in a subzone of the zone The Beast is currently prowling, it will immediately leave to go somewhere else
