
("Flowers Beneath A Starless Sky" is a prologue story for the game, written in the same style as the lore you'll be discovering in-game.)
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IV. W I S D O M
You flex your power with hopeful focus. From the dirt, a purple hyacinth grows at cautious pace. You grasp the bloom and look within
Your thoughts are pulled to a maze of lilac hedges. Countless paths and passages lie ahead of you, and far in the distance a dark tower looms. You know you must reach it, and no obstacle will stand in your way.
Intuition guides you, turn after turn, charting a course through infinite chaos. You feel it as you move—there is no end to this place, no map would ever contain its sprawl, and one wrong move would send you wandering forever. You persist all the same.
These walls will not hold you.
Hour by hour, day by day you march, through twisted corridors and secret passages, past dead ends filled with mocking laughter and crossroads pleading to lead you astray. The tower draws ever closer. At last, an exit.
You step free of the labyrinth and onto a black sand beach. Waves lap at the shore, the horizon wide and empty save that distant tower. You carry on and swim forward through the murky water. Your progress halts, and the waves force you back.
You think, then scavenge for supplies to build a raft. It breaks apart at the same distance, and the waves force you back. You try to make a bridge instead, slow and methodical. It crumbles beneath you before long, and the waves force you back. You march defiant into the water. The waves force you back. You walk slowly from the shore. The waves force you back. You crawl forward. The waves force you back. You lie down in the sand. The waves crash over you and sweep you away.
You pluck the flower with a sigh. Clever and cunning, wise enough to pierce any riddle. Yet despair hangs heavy around their neck, a noose tightened by every failure. They would choke, crumble into hopeless despondency long before the end.
This one cannot save the sky.

