Maze Mice has exited Early Access! With this update comes 154 unlockable achievements, a dynamic maze, and a new boss fight mechanic.
News
Hey everyone! As previously announced, Maze Mice is fully releasing with this update. I can now say I'm satisfied with the game and feel it's ready to be called "v1.0." I'll never say never to adding more content, but that's relatively unlikely given the game hasn't made back its development costs.
I realize the game only being in Early Access for about two months looks a little strange. The main reason for this is that my talented collaborators on this project got work done much faster than I thought they would. A good problem to have!
I had decided Mace Mice's Early Access release date pretty far in advance, but rather than doing Early Access at all, the smarter decision probably would've been to wait a few months and release the game normally. I still have a lot to learn about being an independent game developer, but I get to do that thanks to all of your support!
I appreciate all of you sticking with me as I learn and improve, and I apologize for any confusion caused by the short Early Access period.
-Dan
New Content
Added a dynamic unlockable maze
Added 154 unlockable achievements
Added an HP bar to the Boss
Game Balance
Each Boss life now has 1,000 more HP
Collecting big XP dots now deals 500 damage to the boss
Balance Reasoning
These changes were primarily implemented to encourage players to collect big XP dots -- and as a result, spawn more enemies -- during the boss fight. Players can still ignore the XP dots if they prefer to do so, but now it'll take much longer and be more challenging to defeat the boss while playing this way.
Please let me know your thoughts either in the comments or in the official discord!
-Dan
Bug Fixes
Fixed a bug where unmuting the game after starting a run but before moving would still cause music to play
Fixed a bug where the game could lag if a few hundred Toothpicks were active at the same time
Fixed a typo in the Turkish translation
