I’m happy to release MAJOR DEMO UPDATE 0.2.60, one of the most ambitious updates to Expedition To Madness so far.
This update focuses on clarity, atmosphere, and systemic depth, with major changes to core gameplay mechanics, UI, environments, entities, and progression systems — while significantly improving performance.
What’s new in Update 0.2.60
🎨 Design & Visual Changes
New Energyros design
New Upgrade Shop and Loadout terminals
Map Tablet redesigned to fully match the game’s vintage CRT aesthetic
New Hexeract mission information map, shown before choosing your destination
Major rework of Innsmouth — best experienced firsthand 👁️
Updated tutorial
Energy Bars and Cubes redesigned and renamed as Tracers
⚙️ Game Mechanics Updates
Energy Cubes removed from the Hexeract
Invocations simplified: You now only need to find the altar and select the ancient god you believe is present
Some jumpscares now trigger when Sanity drops below 70%
🗺️ Map Room — Complete Redesign
The Map Room has been fully redesigned.
You can now:
See the final visual look of each dimension
Track locked and unlocked dimensions
View unlock costs
Discover where artifacts can be found
Understand progression at a glance
🧬 New Room: Entities Showcase
A brand-new room dedicated to minor entities
Learn about the creatures you may encounter during expeditions
For the demo, two captured entities are available to study — observe them closely
🌌 New In-Game Events
The Old Ones are becoming more active
Events are now personalised based on the ancient god present in the dimension
Each expedition feels more unique and reactive
👁️ Monsters Rework
Mimic behaviour improved — do not point your flashlight at it
Major entities can now detect your flashlight
Yes, this includes the Cyclops. Be careful.
📡 Tablet Map Improvements
Minor and major entities remain visible on the map
Once revealed by the blue Energyro pulse, entities stay tracked
🚀 Performance Improvements
Main Hub performance improved by ~10%
Innsmouth performance improved by ~20%
This allowed the addition of more ambient and atmospheric effects
Overall performance improvements in:
Helmet UI
Multitool energy detection
Steam Next Fest — February 23rd
Expedition To Madness will be part of Steam Next Fest on February 23rd.
I’m currently working hard on Demo Version 0.3, which will be the version featured during the festival.
After the fest, development will continue on the remaining dimensions planned for the EA release.
Thank you all for the incredible feedback over the past months — it’s genuinely shaping the game into something special.
See you in the next reality.
