Radiation
- After an atomic bomb is dropped on a province, a disease called 'Radiation' will begin to spread.

Atomic Bombs / Nukes
- Atomic Bombs have been added.
- To construct an atomic bomb, a Civilization must reach a certain technology level.
- Construction takes X turns, depending on the total number of nukes the civilization already has.
- It costs Y gold, with the cost decreasing as technology increases.
- Technology level limits how many nukes a civilization can build.
- Nukes can only be used against civilizations you're officially at war with.
- A dropped nuke will cause casualties to population, economy, and military forces

Capitulation
- Civilizations will capitulate to the opposing war leader if over XX% of their provinces are occupied and the war score is above 50%.

https://www.youtube.com/watch?v=dE-AK4oXfJA
Enforce Peace
- Demand that the aggressor end their war.
- If accepted, both sides will sign a white peace, ending hostilities without territorial changes.
- If refused, your Civilization will join the war on the defender's side.

Host Diplomatic Summit
- Civilization can host a summit in their capital and invite several Civilizations to improve relations between all parties.

Intervene in a war
- A Civilization can now intervene in a war by joining a chosen side.

Invest in Foreign Province
- Invest your gold directly into another Civilization’s province to boost their economy and earn a return on your investment.
- After X turns, you will receive your full investment back plus profit.
- Estimated Return Rate is calculated based on a base value and modified by the distance from your capital to the target province.
- Strengthen allies or vassals economically
- Influence the development of key provinces
- Roleplay as a financial powerhouse shaping global affairs

