Those of you who played the game may have noticed the really dark tunnel that kills you no matter what. Pretty fun right? Not fun enough.
That scene is getting thrown out the window, and in it's place will be a totally new tutorial.
There have been some good ideas for what should be added to the tutorial. Automatic sensitivity calibration, new environment, more context. But as we all know, too much of anything can be a bad thing. Especially context.
So there's going to be a few changes to administer a new balance.
Environment upgrade
Interactive cutscenes
More SFX and Ambients
Less notifications
More UI
But if that was it, what would be the point? Why even bother with an upgrade if it doesn't make the game more fun?
The biggest change has to be making the first battle more strategic. A lot of players spamming the X button. Not cool. So the rebalancing will be as follows:
Easier first battle
New difficult second battle
It's a little too hard to figure out that the ranged weapons have a huge advantage over melee fighters. So teaching players how to switch weapons is going to be the real game changer here. Stay tuned for the next update, thanks for reading, and don't go anywhere!
