Even though it is only mid-September here in Japan, the weather has started to feel like autumn. I hope everyone is doing well. I recently finished playing the Mark III version of *Haja no Fuuin* (Seal of the Evil-Destroyer) that I picked up last month; it was a fantastic experience. I’m looking forward to seeing *The Backrooms* with my son next week. My family is also hooked on *Lanterns*; since I know the backstory regarding Manhunter, I’m holding back on spoilers and just enjoying it quietly. I'd also like to see "Sword of Azrael" made into a movie.
Regarding game development, I have temporarily paused the event creation I was working on last month to focus on building the final dungeon. At the same time, I am checking for overall consistency across the game and making necessary adjustments.
I plan to implement boss battles in October, post-game content in November, and the remaining events in December. It’s exciting to see the full picture of the game taking shape as I prepare for the coming year. However, I’ve realized that my knowledge of Steam is outdated and that I need to be mindful of how things used to be done versus current norms. I had originally intended to release an Early Access version next year, but since there seems to be a growing negative perception of Early Access titles lately, I plan to change that strategy. (I’ll take my time and consider my options throughout the coming year.)

At the current pace, we expect to see the project nearing completion sometime next year. Once we reach the stage where a release is certain, we will begin updating the store page and releasing a demo, so please bear with us a little longer.
Wishing you all a wonderful gaming life!
