[Please note that machine translation is being used; we apologize for any awkward or unpleasant phrasing.]
Summer is drawing to a close—how has everyone been doing? I spent this summer fully immersed in family time, games, and movies, playing whenever I had a spare moment. I’m really looking forward to the release of *The Backrooms* in Japan next week. This week, I’ve been enjoying videos from Gamescom; it’s always exciting to see American games thriving. Today features an indie game showcase, so I probably won't be getting much sleep tonight!
As with the previous update, I’ve been working on implementing in-game events; specifically, I poured all my energy over the past month into the game's mid-section—the most exciting part of the story. Although this pushed my schedule back by a month, the result is something truly great, and I hope everyone gets the chance to play it someday. Now that production is entering its final stretch, looking back at the process, it’s incredibly rewarding to see *Rabbit Conquest* becoming a culmination of all the gaming memories I’ve gathered over the years. I really look forward to the day I can share those memories with the people who play and enjoy the game.
↑ This time we will talk about options during battle.
Combat options are on the far left and allow you to speed up messages and effects, as well as lock the camera. If you are prone to screen sickness, you may find it easier to adjust. The image of speeding up was inspired by the rhythm of the FC version of "Wizardry". We are still adjusting it, but we will be releasing videos on the store from next year, so please refer to it.
In September, I’ll be implementing the mechanics for the final dungeon and adding new events. I plan to temporarily put any delayed tasks on hold to verify that the overall design is functioning correctly.
That’s all for now—wishing you all the best in your gaming adventures!
*P.S. I’m super excited because I recently got my hands on the Sega Mark III version of *Haja no Fuuin*. It’s a game I’ve wanted to play since I was young, so... apologies in advance if development comes to a halt!
