[We apologize, but this is a machine translation and may contain offensive language.]
Hello! How are you doing? It's getting warmer in Japan, and the continuous rain is causing the cherry blossoms to fall. But I love the falling cherry blossoms that only come out at this time of year, so I'm enjoying my walks.
I've finished paying my taxes for fiscal year 2025, and things have settled down at home. I was helping my 17-year-old son with his workout, but after just 10 strange squats, I was completely out of breath. It was tough for a 51-year-old whose job mainly involves desk work…
This month's game development focused on creating a lock system. As this is my first game development project, I had given up on implementing a lock system a few years ago, thinking, "I want to make one, but it's probably impossible..."
I loved playing the Famicom version of "Hillsfar" and as a child, I had a strong longing for the PC version and envied families that owned a PC back then. The lock-picking system in "Hillsfar" was unique, so in this game, I modified and implemented it in a simpler way to make it easier to understand even for first-time players.
*During the initial test play, no one understood what was going on and was confused, so we had no choice but to make it as easy as possible.
However, unlike the original game, the lock system is just an extra feature, and you can still complete the game even if you ignore it.
Next month's development will focus on fine-tuning the details. The main system is almost complete, so we're working on final checks before creating the whole thing. Our goal is to release a demo version in a year (perhaps at the 2027 festival?).
Thank you to everyone who has supported us for so long!
Please wait a little longer!
May your gaming life be filled with happiness!
