⚔️ What Is the Fate System?
An auxiliary roguelike layer that tackles two core goals:
🎯 Deepen decision-making – more surprises, less repetition
🎯 Expand strategic skill expression – reward clever plays
🔮 How It Works
🃏 Fate Cards
New skills activated before combat by spending specific dice (e.g., one “6”)
Note: Only a portion of cards are available in this test
🎲 Acquiring Fate Cards

Start of each run: Choose 1 of 3 random Fate Cards
Forge Master or Divine relics: Choose 1 of 3
Purchase non-Apprentice relics: Chance to trigger 3-choice draft
Roll straights or triples during dice phase: Choose 1 of 3
Max 5 Fate Cards equipped
🎯 Dice & Activation



Dice are resources to activate Fate Cards (e.g., spend a “4” pip)
Start with two 6-sided dice; upgrade to max 5 via shop
In the Fate Phase (pre-combat), roll dice, then drag pips onto cards to activate them
⚔️ Fate in Combat

Activated cards function like bonus relics for one battle only
Reset each round – adapt to new dice rolls!
In close matches, Fate strategy becomes the tiebreaker
We’re excited to bring you a fresh experience and look forward to your valuable feedback!
Wishlist Fighting Rogue:
