🚦 Sprint Status
- ✅ Green: Objectives met
- ❌ Red: Delayed tasks — Not to point fingers, just to detect risks and prioritize next steps.
🚨 Next Big Milestone: Tournament Showcase
📅 June 10 – Private event with a Raiders Rise tournament
- ~150 players including developers and investors
- Huge opportunity to secure long-term support (and possibly funding!)
- We must deliver a stable, polished, and impressive version
👉 Key goal: no crashes, no broken animations, no matchmaking bugs. Let’s go for the wow factor.
🧼 Polishing Initiative
We’re officially dedicating up to 20% of the sprint (1–2 days per person) to improve:
- Art
- Code
- Design
- Gameplay feel
🛠 This will be planned per person based on feedback gathered before each sprint.
🔁 New Feedback Workflow for VFX and Animation
- Pull Requests will now include early feedback from Elias and Damien
- Goal: detect changes or issues before merging
- Better alignment with style and quality from the start
🧪 Playtesting and UX Improvements
- Improved feedback for connection errors
- Visible connection status and game version in the UI
- "Join match" button hidden if no match is active
- Ongoing internal testing and bug fixing (20% of sprint)
💥 New Content & Characters
🗡 River is now playable
- Assassin with piercing ranged attack
- Teleport dash: aim-based and wall-piercing
- Melee ultimate: high burst kill potential
🐦 Snowbird in development
- Partially playable
- New VFX for:
- Gerard’s ultimate
- Maya’s stealth and ultimate
🧑🎨 Art & Characters
✨ Key Character Progress
- Final concept for the gorilla tank
- New concept: Nikki, a futuristic electricity wielder
- Updated versions of Corin, Jack, and Snowbird (done!)
- New animations in progress (e.g. River aging, Jack’s bomb)
🏙 Environments & Props
🏢 Urban Elements Progress
- New high-rise modular buildings
- Pushable doors updated for better integration
- Alien language signage and ads for immersion
- Garbage truck and other urban props added
📆 Next Steps
- Short sprint ahead: ~1.5 weeks
- Watch out for regional holidays (April 17–21 varies by region)
- Flag any conflicts during Sprint Planning
- Upcoming milestones:
- May 16 – Incremental milestone (more info Monday)
- June 10 – HEFA tournament presentation
🎉 That’s all for now! Amazing work from everyone. Keep polishing, testing, and pushing forward.
🚀 Let’s raid the rise.
