Hi everyone! A lot has happened in the last year after release, and since the reception was so much more than I expected (in a good way) I have been working hard on the sequel. As this new project is rapidly becoming a full time job, I will be retiring support for RS1 In order so I can keep my busy life streamlined and prevent burnout. Update 1.1 is the last release! Thank you to all who contributed bug reports and gave me feedback. But since I have a clear focus and more time on my hands:
The first Alpha release for RotorSim 2 is now available for testing!

This is a big milestone for RS2, and the result is a game that, although unpolished and without a campaign/story, has a randomized mission structure that means almost infinite repeatability. Bear in mind that an alpha release is intended to be in an incomplete and (at times) broken state so I can stress test the game's functions and make sure that everything works. Current features:
A large level full of forests, oceans, cities, and secrets
5 unique helicopters, each with different handling and special equipment
3 main bases to work out of, each having different missions available
8 types of missions, with 14 possible variations (sub-types). Missions have random conditions and will start/stop in different places every time
Clock in for a work shift and the dispatcher will give you new missions as you complete tasks (as long as you are clocked in)
Dynamic weather that affects the aircraft and can greatly increase the challenge
Air traffic! Only about halfway complete, but there are unique pilots and they will fly around, land at the airport, talk on the radio,etc. There are still some placeholder TTS voices but those will be removed soon as I get more voice actors (read: friends) to donate their time.
Cars, trucks, boats, and citizens carry about their day and will interact with you (still in work and not super polished)
If you would like access, please head to the Immaculate Studio Discord to request access.
I hope to see you there!
