New Content
The default camera movement method for keyboard and mouse controls has been changed to mouse sliding.
Projectile/Spell performance optimization: Projectiles now default to bouncing off walls upon impact, and spells default to recognizing walls and moving away from them.
Added ActionMotion to handle special enemy movement patterns.
Enemies can now 'read' player commands: There is a chance they will perform a backstep when noticing a melee character attacking them, and a chance they will perform a sidestep when noticing a ranged character attacking them.
Enemies can now jump across platforms.
Enhanced the combat prowess and broadened the fighting styles of the Goblin Spearman.
Added various controller vibration feedback effects.
Optimizations
Improved the handling of any-key input.
Optimized the processing of character sprite rotation direction.
Refined the skill selection logic.
Made enemy tracking of players smarter; enemies will now memorize the player's movement path.
Improved the feel of the dash speed.
Limited the vertical camera angle range that players can adjust.
Enhanced the logic for coordinated enemy assaults.
Added enemy collision detection with walls during movement, optimizing the pathfinding to attack positions.
Bug Fixes
Fixed an issue where the Moonlight Guiding Assist would occasionally point towards the top-left corner of the screen.
Fixed a stuttering movement issue that occurred when enemies got too close to the player.
Fixed an issue where knockback force could sometimes have an invalid value.
Fixed a bug where enemies would sometimes continue moving after death.
Corrected the activation conditions for the [Aerial Dance] achievement.
Adjusted the default loading height for the next level.
Version v0.6.3.9.4
