I've noticed that a good number of players give up early in the game before figuring out how to progress. I made some subtle changes to the first level that should make it easier for new players to figure it out.
I changed one of the first obstacles in the first desert level to be easier to practice.
I made some changes to the camera to address shakiness one player reported.
I also changed the double jump to being its own separate key, default up arrow, because personally I felt like it gave better control.
But because of this change, one particular jump near the end of the game became significantly harder to make so I made a small adjustment there as well.
- News and updates
- Sheep Quest
- Update Notes March 19th 2025
Source: Steam Community (opens in a new tab)
