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Week 3 Update. Version 0.2.0 Changelist. Mac Version Now Available

Patch Info

This version adds a number of new gameplay features and fixes as well as the Sandbox test level and Mac OSX support.

We also added dynamic graphics settings optimization which is on by default and can be disabled in the Graphics Options menu. This will lower settings if you have a low framerate and continue to do so until the settings are at their lowest or your framerate is improved.

The Mac OSX version currently has some dynamic shadows from doors disabled due to an engine bug, but we should have this resolved in an update soon.

Due to there being a large number of changes and additions in this version there might be some new bugs so please let us know on the forum if you have any issues and we'll fix them asap.

Version 0.2.0

  • Sandbox test level added
  • Mac OSX support added. Available now for Mac users on Steam
  • Added gamepad Vibration toggle to Input options
  • Added permanent crosshair option
  • Added dynamic graphics settings for low FPS machines (can be disabled)
  • Added notification if the game is running on Intel integrated graphics
  • Powers can now be activated with attack button when showing radial menu
  • Added some end of level stats
  • Added crouch ability
  • Added overhead swing hold attack for weapons when jumping or crouching
  • Added charged throw with crosshair for variable throw force and damage
  • Improved level load times
  • Repositioned KO kick meter and hide when full
  • Extended range of punch attacks
  • Thrown knives now spin end over end
  • Thrown pool cues fly like spears
  • Ragdolls are less jerky and crazy
  • Increased range and force of Shockwave
  • Smite has the same full bar requirement, but uses only 2/3 of the bar
  • Decreased time between weapon attacks
  • Graphics options also affect menu more effects
  • Made stage lights in Disco turn on and off visibly to match lights
  • Standard enemy movement speeds increased
  • Large weapons are no longer enemy nav obstacles after they've been moved
  • Increased knockdown force for kick and some weapons
  • Fixed enemies living with both arms severed
  • Fixed gamepad vibration continuing while the game was paused
  • Fixed jerky head movement of spawned characters in the Disco
  • Fixed rotating chair wobbling when being sat on in biker bar
  • Fixed broken tap sounds not being affected by audio settings
  • Fixed katana man holding blade if left handed