Hello everyone! Our Great Outdoors MMC has concluded, Congratulations to the following winners: Advanced Tier Winner: Stuckcup with Mushroom Grove View game page Intermediate Tier Winner: ifrogotmyname with back to the 18000 BCE View game page Novice Tier Winner: elaias with Cabi
Hello everyone!
Our Great Outdoors MMC has concluded, Congratulations to the following winners:
Advanced Tier Winner: Stuckcup with Mushroom Grove
View game pageIntermediate Tier Winner: ifrogotmyname with back to the 18000 BCE
The winners will be reached out shortly on Discord. A big Thank You to everyone for participating and sharing your incredible levels! Stay tuned to take part in future contests.
The Next Update
The last announcement had many comments asking about the next game update. Our main focus has been developing our next game, so we've haven't had as much time as we'd like to work on the new PTTR update, but we have still made a lot of progress.
We're going to wait until it's ready to properly show it and talk about it, but we're extremely happy with how it's coming together.
Hello everyone! It has been a while, but the Map Making Contest returns once again for the Summer! The theme of this contest is The Great Outdoors ! Feel free to submit any style of map related to the outdoors, outdoor activities or sports, and open worlding. Default rooms are pr
Hello everyone! It has been a while, but the Map Making Contest returns once again for the Summer!
The theme of this contest is The Great Outdoors!
Feel free to submit any style of map related to the outdoors, outdoor activities or sports, and open worlding. Default rooms are probably not on the cards...
To maintain a fun, fair, and competitive environment, previous winners from the intermediate/ novice categories will be required to compete in one tier higher than before (e.g. Novice winners will now compete in intermediate). Should this person not win the following MMC, they can rejoin all categories during the next event.
We see this as an opportunity to ensure a fair and competitive space for all participants of our MMCs, allowing players to compete with those within their skill level.
Advanced Tier winners will keep participating in the Advanced category, but if they don’t win this time, they will be free to submit in lower categories in the next MMC.
Contest Details
3 Tiers Format
There will again be 3 winners, with tiers broken down into Advanced, Intermediate and Novice.
The tier in which you participate is entirely up to you; every category is open, but note that you can post only 1 map in total, so think carefully before deciding.
Submission Rules
Any cheating (stealing prefabs, trying to post multiple levels, etc.) will disqualify your level.
It's hard to believe, but 10 years ago today we released the first version of Paint the Town Red in Early Access on Steam. A lot was changed and added throughout Early Access through to the 1.0 release and we’re so grateful and fortunate the game has continued to be played and en
It's hard to believe, but 10 years ago today we released the first version of Paint the Town Red in Early Access on Steam. A lot was changed and added throughout Early Access through to the 1.0 release and we’re so grateful and fortunate the game has continued to be played and enjoyed on PC, Consoles and VR.
While we have been working for years now on our next games, ideas for PTTR keep coming. We’re excited to announce we are working on a big new free update for PTTR to release next year. We’ll have more to share closer to its release.
Thank you for helping to make PTTR successful enough to keep working on after 10 years and we can’t wait to show you the whole new experience coming to PTTR next year!
This update is mainly focused on adding support for bHaptics devices (TactSuit, Tactosy and TactVisor) for increased immersion while playing in VR. Additionally we've added an additional mode to the Arena called 'Swarm' which lets you use a range of unbreakable weapons fight fore
This update is mainly focused on adding support for bHaptics devices (TactSuit, Tactosy and TactVisor) for increased immersion while playing in VR.
Additionally we've added an additional mode to the Arena called 'Swarm' which lets you use a range of unbreakable weapons fight forever against never-ending human and zombie enemies. It's a great way to practise, exercise or just relieve the stress of the day.
VR Version 1.1.0
Added Swarm mode for the Arena
Added support for the bHaptics TactSuit, Tactosy and TactVisor
Hey everyone! The Paint The Town Red VR Giveaway has ended and we picked the three lucky winners who received their free key! Thank you everyone for participating, and don't worry! There will be more occasions in the future where you can take part in other community activities an
Hey everyone!
The Paint The Town Red VR Giveaway has ended and we picked the three lucky winners who received their free key!
Thank you everyone for participating, and don't worry! There will be more occasions in the future where you can take part in other community activities and get your victory!
Version 1.0.8 is a minor update to fix lit text rendering in Workshop levels in VR. Additionally the update from yesterday, version 1.0.7 fixed an issue where non-VR saves from the Steam Cloud could be read by PTTR VR and potentially cause a loss of Beneath progress. VR Version 1
Version 1.0.8 is a minor update to fix lit text rendering in Workshop levels in VR. Additionally the update from yesterday, version 1.0.7 fixed an issue where non-VR saves from the Steam Cloud could be read by PTTR VR and potentially cause a loss of Beneath progress.
VR Version 1.0.8
Fixed lit text rendering issues in Workshop levels
VR Version 1.0.7
Fixed Beneath saves potentially getting corrupted or erased by playing non-VR PTTR
This is a minor update to fix a crash that has been affecting some users after Beneath save files become corrupted, particularly if they were in the Steam cloud. Additionally an extra option for the 'Turn Mode' setting allows you to disable turning with the right stick entirely.
This is a minor update to fix a crash that has been affecting some users after Beneath save files become corrupted, particularly if they were in the Steam cloud.
Additionally an extra option for the 'Turn Mode' setting allows you to disable turning with the right stick entirely. This is mainly to help those with controllers that have stick drift. We will soon be adding dead zone options to give additional ways to deal with faulty controllers.
VR Version 1.0.6
Added "Disable" option to Turn Mode to prevent stick based rotation
Fixed crash caused by corrupted Beneath save files
Fixed save file process potentially uploading bad cloud saves
This is our first hotfix to attempt to improve the head shake/judder that players have been experiencing in the launch build. If you had this shaking issue, please let us know if it is improved in this new update by commenting on this post or on the Steam forum. Be sure to check
This is our first hotfix to attempt to improve the head shake/judder that players have been experiencing in the launch build.
If you had this shaking issue, please let us know if it is improved in this new update by commenting on this post or on the Steam forum.
Be sure to check that it says 1.0.4 on the South East Games logo screen to be sure you're on the new build before testing.
Whether this improves things or not, we will be continuing to investigate the issue over the coming days and will continute updating the build with any potential improvements as necessary.
Hey everyone! Paint The Town Red VR just released, but the surprises are far from over! Starting today, the base version of Paint The Town Red will be part of the Steam Spring Sale, and you can get it at a whopping 50% off! This is the perfect occasion to try the full PTTR experi
Hey everyone!
Paint The Town Red VR just released, but the surprises are far from over! Starting today, the base version of Paint The Town Red will be part of the Steam Spring Sale, and you can get it at a whopping 50% off!
This is the perfect occasion to try the full PTTR experience and invite your friends to join you in the total mayhem awaiting you, thanks to more than 1,000 workshop maps created by the community members themselves!
Get your copy here: https://store.steampowered.com/app/337320/Paint_the_Town_Red/
Paint the Town Red VR is here! Available now on Steam as DLC for PTTR, PTTR VR gives you a whole new way to experience the carnage of the Scenarios, Arena and Beneath. If you’re reading this then you probably don’t need to be sold on what PTTR is, so let’s dive into the VR specif
Paint the Town Red VR is here! Available now on Steam as DLC for PTTR, PTTR VR gives you a whole new way to experience the carnage of the Scenarios, Arena and Beneath. If you’re reading this then you probably don’t need to be sold on what PTTR is, so let’s dive into the VR specifics.
Note: We're aware that many players using Quests are having head judder issues with in the game. We are looking into it, but right now our best recommendations on solutions that have been working for people can be found on the Steam forum here and we'd really appreciate it if you can post here giving your PC and headset details so we can more quickly identify and resolve it.
It’s both! PTTR VR is a separate game, but we’ve made it DLC on Steam so it’s part of the same base application. This way Workshop levels from PTTR can be accessed in PTTR VR. When you own PTTR VR and run PTTR from Steam, you will be presented with the option of launching regular PTTR or PTTR VR.
Unique VR Features
We didn’t set out to make something vastly different from PTTR. For one, if we changed the game too much and added too many VR-centric mechanics then the design of the game would be different enough that the Scenarios, Arena, Beneath and User Levels would no longer play as originally intended. What you can do in the game is not necessarily different, but how you do it is.
The main differentiator is the hand controls. This allows dual wielding, it allows more freedom in your attacks and, honestly, it’s just way more fun.
To help onboard new players into VR we also have a short Tutorial level that teaches the basics, and there are many small changes throughout the game where we’ve tweaked things to improve the experience in VR.
VR Headset and Controller Support
The range of headsets we support is mainly dictated by their controller type. Our goal was to basically support anything that has hand controllers. Oculus style controllers with their range of physical buttons work well. We also have a custom input config for HTC Vive controllers which is not the greatest way to play the game due to their limited buttons, but they will work.
Note for HTC Vive users: The in-game control help text will not give correct button prompts currently, but this will be fixed very soon.
Valve Index controllers work well, but at least in the launch version of the game, the way the grip buttons are pressed is different than other controllers so:
Note for Valve Index users: We highly recommend changing the in-game setting to require the grip button to be held for weapon holding.
We’ll continue working to see if there’s more nuanced grip button data to be pulled from those so we can improve this.
If you have a headset or controller you believe should work, but doesn’t, please let us know on the Steam forum or Discord.
VR Options and Accessibility
We have a wide range of accessibility features and options to tweak. A fast-paced game like PTTR VR can be challenging if you’re not well accustomed to VR gaming, so options like Teleport movement, Snap Turning, and Vignetting are available.
There are many other options available including Arm Extension, Laser Sights for ranged weapons, different Block indicators, Height adjustment, Throw and Attack Velocity Multipliers, etc. There’s even a difficulty setting that lets you make things a little easier in non-Leaderboard relevant parts of the game.
Future Updates
It’s also important to note that this is only the beginning of PTTR VR. Developing and self-publishing a VR title for a wide range of platforms with varying performance, and all to launch on the same day is not a simple task. So it’s definitely fair to say that there’s a lot that is still possible to be improved and added to the game, especially on the higher end platforms like here on Steam.
One area that will see improvement in coming updates is the visuals. Lighting and post processing effects are not yet where we’d like them to ultimately be, and we will be improving those with more graphics settings to support different levels of hardware.
There are other optimisations in the game that are essential for ensuring high performance on lower end PC hardware in VR and we’ll look at adding more options to adjust these.
Workshop Levels and Future Updates
Workshop levels are supported at launch, although with relatively limited testing time there will still be some issues. Also, levels with high numbers of enemies or other demanding aspects will currently run too poorly for VR play. These types of levels are of course very common on the Workshop and currently there is no way to easily tell which levels will and won’t run well in VR without trying them.
To try to resolve this we will be putting time into understanding the primary performance bottlenecks of larger Workshop levels and making what optimisations can be made to improve those. With 12,000 Workshop levels even small improvements we can make could make hundreds more levels playable.
Beyond that we will be exploring the possibility of having a separate VR-ready set of restrictions in the Level Editor that could be used by anyone looking to make levels that should run well in VR. This may not happen, and ultimately it might not be necessary here on Steam. However having such a feature would open the possibility of bringing those levels to the other platforms PTTR VR is on so map makers could have the opportunity to have PSVR2 and Quest players experiencing their levels also. This is more of an idea than a plan at this stage.
Future Multiplayer Support?
Right now we have no firm plans for co-op multiplayer support, but of course it would be a great addition to the game. There are too many differences between PTTR and PTTR VR to ever support multiplayer between those two games, but cross-platform multiplayer with the other VR platform versions is a possibility.
It’s something we’ll be exploring over the coming months. If it changes from a maybe to a definitely then we’ll let you know.
What about regular PTTR?
Throughout development of PTTR VR there’s been a lot of fixes to existing bugs in PTTR and these fixes will be brought across in an update soon on Steam. Because it’s a separate project with separate code it will take some time to identify and port across these changes.
What Else?
Jump in to the Steam discussions or our Discord server to chat with other players and find out answers to any other questions you may have.
Hey everyone! Don’t know how to spend your Christmas Holidays? We got you! Starting today until January 4th, you can get Paint The Town Red at an incredible 50% off thanks to the Steam Winter Sale! This is the perfect opportunity for your copy to experience total voxel destructio
Hey everyone!
Don’t know how to spend your Christmas Holidays? We got you!
Starting today until January 4th, you can get Paint The Town Red at an incredible 50% off thanks to the Steam Winter Sale! This is the perfect opportunity for your copy to experience total voxel destruction and discounted access to the upcoming PTTR VR!
Get Paint The Town Red here: https://store.steampowered.com/app/337320/Paint_the_Town_Red/
Today at the UploadVR Winter Showcase the release date for Paint the Town Red VR was finally revealed: March 14, 2024! Check out our new Release Date reveal trailer here: Bringing a game as big as PTTR to VR has been an even bigger task than we imagined, but the fun potential of
Today at the UploadVR Winter Showcase the release date for Paint the Town Red VR was finally revealed: March 14, 2024!
Check out our new Release Date reveal trailer here:
Bringing a game as big as PTTR to VR has been an even bigger task than we imagined, but the fun potential of PTTR in VR has always been through the roof so we've been working like mad to get it done and make sure this is the best VR game ever made.
As you can see in the trailer, this won't just be a new way to see the game, but it's an entirely different way to play and experience it. Once you've tried it, it's hard to go back.
We'll have more to show closer to release.
Paint the Town Red VR will be released as DLC for Paint the Town Red on Steam so make sure to Wishlist the DLC today so you're ready when we're ready:
Hey everyone! That time of the year is finally here: let's all welcome the long-awaited Steam Autumn Sale! What's the best gift you could get for yourself or a friend if not total mayhem with endless community-made maps at a cheap price? We got you: Paint The Town Red is 50% off
Hey everyone!
That time of the year is finally here: let's all welcome the long-awaited Steam Autumn Sale!
What's the best gift you could get for yourself or a friend if not total mayhem with endless community-made maps at a cheap price? We got you: Paint The Town Red is 50% off until November 28th!
This is the perfect chance to dive into full chaos, bring destruction, and make every object you can think of your weapon!
Get your copy here: https://store.steampowered.com/app/337320/Paint_the_Town_Red/
Hey Everyone! It’s a wrap for our Halloween MMC! Congratulations to: Advanced Tier Winner : ApcMax Intermediate Tier Winner : Justin Dalebout Novice Tier Winner : Color2137 For being the winners of this spooky Map Making Contest! Thank you, everyone, for participating and sharing
Hey Everyone!
It’s a wrap for our Halloween MMC!
Congratulations to:
Advanced Tier Winner: ApcMax
Intermediate Tier Winner: Justin Dalebout
Novice Tier Winner: Color2137
For being the winners of this spooky Map Making Contest! Thank you, everyone, for participating and sharing your incredible creations! Stay tuned to take part in future community activities!
Hey everyone! It’s that time of the year! Following our tradition, from today until November 6th, our popular Halloween Map-Making Contest will go live! We can’t wait to see your maps filled with horrors and spooky entities ready to be mauled! NOTE To maintain a fun, fair, and co
Hey everyone!
It’s that time of the year! Following our tradition, from today until November 6th, our popular Halloween Map-Making Contest will go live!
We can’t wait to see your maps filled with horrors and spooky entities ready to be mauled!
NOTE
To maintain a fun, fair, and competitive environment, previous winners from the intermediate/ novice categories will be required to compete in one tier higher than before (e.g. Novice winners will now compete in intermediate). Should this person not win the following MMC, they can rejoin all categories during the next event.
We see this as an opportunity to ensure a fair and competitive space for all participants of our MMCs, allowing players to compete with those within their skill level.
Advanced Tier winners will keep participating in the Advanced category, but if they don’t win this time, they will be free to submit in lower categories in the next MMC.
Contest Details
3 Tiers Format
There will be 3 winners, with tiers broken down into Advanced, Intermediate and Novice.
The tier in which you participate is entirely up to you; every category is open, but note that you can post only 1 map in total, so think carefully before deciding.
Submission System
Submissions are limited to one map, so choose which tier you enter wisely.
You can submit your level as a collaboration, but be sure to arrange the prize management autonomously.
Submission Rules
Any cheating (stealing prefabs, trying to post multiple levels, etc.) will disqualify your level.
Be sure to follow the Steam Workshop Guidelines: https://support.steampowered.com/kb_article.php?ref=4045-USHJ-3810&l=english
Your map must be posted in one of the submission channels before November 6th 2023
Contest moderators are not allowed to participate.
Prizes
Each tier will have one winning map, replacing our previous 3 places system.
The prize distribution is as follows: Advanced winner: $100, Intermediate winner: $50, Novice winner: $20
The prize will be distributed through Steam Gift Cards.
Hey everyone! Our most mysterious Map Making Contest is concluded, and we have a new set of winners that prevailed with their Noir-themed creations! Congratulations to: Novice Category Winner : A Shot to Kill For - by Justin Dalebout ( Intermediate Category Winner : Train Scuffle
Hey everyone!
Our most mysterious Map Making Contest is concluded, and we have a new set of winners that prevailed with their Noir-themed creations!
Congratulations to:
Novice Category Winner : A Shot to Kill For - by Justin Dalebout (https://steamcommunity.com/sharedfiles/filedetails/?id=3027451188)
Intermediate Category Winner : Train Scuffle - by AUserObviously (https://steamcommunity.com/sharedfiles/filedetails/?id=3030835091)
Advanced Category Winner : Tales from the Red District - by PDG_Geezer & Kersher (https://steamcommunity.com/sharedfiles/filedetails/?id=3038529666)
The winners will be reached out shortly on Discord.
Thank you, everyone, for your awesome submissions: this theme wasn’t an easy one, but you all managed to create incredibly funny experiences for everyone!
Hey everyone! Our long-awaited Map Making Contest is finally back! This time, our submission topic will be… Noir ! Get ready to dive into the shadows, uncover mysteries and wander dark alleys by bringing the Noir essence to your own maps! You have time until September 6th to post
Hey everyone!
Our long-awaited Map Making Contest is finally back! This time, our submission topic will be… Noir!
Get ready to dive into the shadows, uncover mysteries and wander dark alleys by bringing the Noir essence to your own maps!
You have time until September 6th to post your map on our Discord Server!
And that’s not all! We made some changes regarding our Submission System. Full details can be found in our Discord Community.
Hey everyone! Summer has arrived, and we finally have what we wanted… holidays Steam Summer Sales! From today until July 13th, Paint the Town Red will be 50% off ! If you or your friends want to destroy stuff and bring mayhem with whatever object can be used as a weapon, this is
Hey everyone!
Summer has arrived, and we finally have what we wanted… holidays Steam Summer Sales!
From today until July 13th, Paint the Town Red will be 50% off! If you or your friends want to destroy stuff and bring mayhem with whatever object can be used as a weapon, this is the perfect match for you!
In early 2024 you’ll finally be able to step inside the chaos as Paint the Town Red VR is coming as a DLC! We're taking our time to bring the game's unprecedented voxel mayhem into VR. You're not just playing the game, you're inside the game - stepping into the Scenarios, Arena a
In early 2024 you’ll finally be able to step inside the chaos as Paint the Town Red VR is coming as a DLC!
We're taking our time to bring the game's unprecedented voxel mayhem into VR. You're not just playing the game, you're inside the game - stepping into the Scenarios, Arena and delving Beneath like never before.
Taking full advantage of both VR and the voxel tech’s capabilities, Paint the Town Red VR lets you land punches and swing weapons with precise one-to-one control. With unparalleled combat feedback, jabs, stabs and gunshots feel better than ever. For the first time, dual-wielding weapons will allow dynamic attack combos that will redefine your combat strategies.
We’re aiming to bring the full Paint the Town Red experience to VR on Steam. Some Scenario modifiers that don’t suit VR might be changed or removed, and it’s still too early to say whether multiplayer and Workshop levels will be available in VR, but we’re working on it!
We’re also working on a huge array of accessibility features and customization features to make sure you have maximum comfort when playing regardless of your setup.
The DLC will be available for $9.99USD and we encourage you to wishlist Paint the Town Red VR on Steam now to keep up to date with any news and information we have over the coming months as well as the release date later in the year.
Join us on our Discord at https://discord.gg/pttr and the Steam forum to discuss what features and experiences you're eager to see in the VR!
Hey everyone! The latest Weapons Update provided you with a lot of means to destroy your enemies, but what if your friends want to try to bring chaos in Paint the Town Red too? Well, we're thrilled to share that Paint The Town Red will be on Sale from today until April 26th at 50
Hey everyone!
The latest Weapons Update provided you with a lot of means to destroy your enemies, but what if your friends want to try to bring chaos in Paint the Town Red too?
Well, we're thrilled to share that Paint The Town Red will be on Sale from today until April 26th at 50% off! We got more: if you decide to purchase the "Ultimate Voxel Destruction" bundle included in our special Steam Daily Deal, you can get an additional 20% off on top of the first discount!
This is the perfect chance to let your friends try Paint The Town Red and bring mayhem together in the thousands of levels at your disposal!
Join our Discord Community and follow us on our social media to be the first one to know about the latest Paint The Town Red news.