Patch Info
This weeks update is again a relatively minor update as we continue focusing mostly on creating the prison level. Among the changes we've added a mouse look sensitivity option and will add a similar option for joystick look sensitivity in next weeks update. Weapon durability has also been adjusted so that they are much less likely to randomly break early.
We'll be rolling out some new mechanics over the next couple of weeks including a lunging attack for enemies that should make kiting enemies and throwing things at them continuously more risky.
Version 0.2.3
- Added Mouse sensitivity slider to Input Options
- Sandbox button text is now readable from both sides
- Lowered randomness in weapon durability
- Made stronger weapons have a greater number of min hits before break
- Added some more weapons in biker bar and disco
- Added spin on throw to katana and super katana
- Minor optimisations on Sandbox level
- Fixed oversized and missing decals on scaled static object
- Fixed shockwave not launching enemies when standing on a high platform
- Fixed bounce after unpause and stand from crouch