News
We're going to be adding a "Sandbox" level in next week's update to add some more things to do as we continue to work on the next main level (the Prison). The Sandbox level is an evolution of the test level we've been using in development and will be a simple geometric level with a number of buttons that will trigger different effects, spawn weapons, spawn enemies, etc. It'll also have various environmental hazards that will slice through enemies and special variations of weapons existing weapons.
Also next week we'll be releasing the Mac OSX version of the game barring any unforeseen issues.
Patch Info
This weeks changes were primarily focused on improving the menus, particularly the Graphics Options menu. There are some more options to assist low spec machines and also quality presets to quickly set all graphics options to set Low, Medium and High levels. This build should further improve performance on older graphics cards with low amounts of vram.
As well as some minor fixes, this version also improves the player's interactions with doors. This will be improved more in future, but doors should now typically be more cooperative.
Version 0.1.6
- Changed direction of boss room door in Biker Bar
- Fixed getting stuck on bunk beds in Biker Bar
- Fixed second floor guy not falling when stool taken in Biker Bar
- Added new graphics, audio and input menus
- Improved menu readability at low resolutions
- Added Vignette & Chromatic Aberration graphics option
- Added Low Shadows graphics option for machines with less than 512MB of video RAM
- Added Texture Resolution option to help performance on low video memory machines
- First pass of door improvements
- Some minor weapon durability changes
- Fixed bug where shadows would be reset to high when loading the Disco level
- Added support for more resolution ratios