We're reached the end of our first week in Early Access and we're overwhelmed by the feedback and support we've received. It's great to see people are already enjoying what's available at this early stage and are eager to see where things will go from here.
News
After the very positive first week and lots of requests, we can confirm that we are going to work on an online coop mode and will have more details on that soon.
We're working towards having the prison riot level completed in the late November/early December time frame and will be looking to deliver a new level and/or major game mode update every month after that. We'll be releasing minor updates every week or more frequently if there are any significant fixes we'd like to make public sooner.
Patch Info
This weeks changes focused on fixing the most common major game breaking bugs and crashes and improving the frame rate for lower end machines. Next weeks update(s) will focus on improving doors, the video/sound settings UI, adding wider than 16:9 resolution support and more fixes.
Here's the Change List for the updates made this week:
Version 0.1.5
- Fixed an issue with enemies not dying properly on disco level
- Fixed crash when hitting escape with resolution dropdown open
- Fixed crash when loading level after changing resolution
Version 0.1.4
- Reduced video ram usage when disabling shadows
- Added GIF replay capture toggle to reduce video ram usage
- Fixed Smite finger gun motion blur issue
- Stopped frame rate affecting Berserk and Smite times
- Forced mouse cursor to be confined and locked appropriately every frame
- Prevent living enemies from falling through world without being reset
- Stopped afro guys spinning on the spot trying to grab combs on the back of their heads
- Fixed afros of KOed and dead enemies knocking people over
- Fixed stick in offset for machete blade
Version 0.1.3
- Removed DirectX 11 variation of Noise effect to prevent crash on some integrated graphics cards
Version 0.1.2
- Fixed right corner control help text being in wrong position for non 16:9 aspect ratios
- Fixed main menu fade not being fullscreen on some aspect ratios
Version 0.1.1
- Fixed enemies jumping onto bar
- Fixed occlusion culling when standing on bunk beds
- Removed sleeping characters until they're fixed
- Fixed ability to instantly kill Disco boss
- Added gentle hint to hold attack button to swing weapon
- Removed pre-fight song from post-band song list in bar