Patch Info
Since the first week 11 update we've deployed a couple of patches that primarily fixed various bugs, particularly some involving severing body parts. This latest update (0.3.7) also has substantial performance improvements as well as some timing changes and fixes for enemy attacks making levels a little more challenging. We'll be adding some additional attacks for enemies in the week 12 update(s) to give them more abilities to attack you from different distances.
Version 0.3.7
- Performance improvements for shadowed and non-shadowed lights
- Enemies will attack more quickly when they get in range of player
- Enemies will sometimes stop attacking KOed enemies
- Fixed issue with time between enemy attacks
- Fixed Berserk arm glow not rendering
Version 0.3.6
- Added riot helmet hit reaction
- Improved weapons moving slowly along ground sometimes after throw
- Fixed blood not showing on prison level after playing another level
- Fixed enemies living with severed heads (sometimes)
- Fixed severed limbs continuing to animate
- Fixed severed body parts affecting body when hit
- Fixed Shockwave not triggering enemies attacking
- Fixed enemies walking through buttons in Sandbox
- Fixed Pimp body texture to match face colour
- Fixed not being able to target knocked down enemies with Smite
- Fixed normal enemies surviving brain damage
- Fixed hurt face animation overriding standing up animation
- Fixed occasional failure to properly reparent weapons to enemies
- Fixed taser/Smite shock effect not triggering sometimes
Version 0.3.5
- Fixed Bloom effect ignoring off setting on level load