Weekly Development Update
As we wrap up our first week into Early Access, i'd like to thank you all for your support and continued feedback on Noble Legacy. This week, I wanted to share some development updates and the future of Noble Legacy. Right now our primary focus is knocking out our hi priority bugs and features. We've had an overwhelming amount of feedback and have exposed certain issues we plan to address and will continue to do so. With your help we've been able to identify some critical issues, and take on feedback and requests for the high level vision of the game, which we are moving to action now. So thank you very much for keeping us accountable and assisting us as we trek forward in development.
We have a significant patch coming soon with many changes, fixes and updates that were previously withheld to preserve the stability of the launch build. We are now rolling those changes in as we speak and testing internally and with our community focus testers on Discord. Here are some of the top priorities for us in addressing.
0/1 Visitors Bug - before visitors can visit your village, you must have at least 3 villagers and we've identified an issue that previously circumvented our last fix, reducing these issues from happening but have addressed it for visitor reliability.
Hunger Issues - This is our top priority at the moment along with the villagers dropping sacks of items. We are addressing this for this weeks patch and will provide more details in the notes to come.
Cold Effects and Home Fueling - There are a few critical steps we are missing to communicate to the player how to properly fuel homes - which involves manually fueling along with villagers self fueling. We have some unfinished mechanics here that we will be addressing including manual build of a home fireplace and a more clear fueling flow.
Build Snapping - Duplicates and Quality of Life - The T3 Castle Set which was slated in the roadmap was pushed early for testing at launch so that players had a wider array of build parts to work with. We're making improvements to the build system here, aligning build parts properly and addressing support issues.
Players unable to create a new character/edit (no character creation screen) - We are presently overhauling the Main Menu, and its mechanics under the hood to be more reliable and to ensure character creation is executed on a new game. Reminder - once a character is created you can always edit via the edit character button in the menu and clothing changes in the wardrobe.
Homeless and Job Assignments - We've identified an issue when deleting build parts for building classification that displays improper slots and boots villagers off jobs, with the workaround of reassignments. We'll be addressing this issue as well.
General Bugs and Polish - based on reports as they come in we'll continue to address and many of the minor bugs are being corrected as we speak.
Thanks again for your patience and support as we navigate through these issues to address. This has been a critical priority for us. We are also continuing on course in terms of progression and content. We have a lot more decorative and build parts to come along with some core mechanic changes and adjustments that will provide clear communication and proper research unlocks in respect to building tier categories.
Community Spotlight
Check out this Japanese inspired Tavern Build by Noble Legacy Community Member, Satsuki Shizuka! Available on the Steam Workshop!


