Demo Update Patch Notes – 1.0.0.53248
This patch includes major improvements across the board — from building and villager behavior to UI and performance. We've fixed crashes when starting a new game, resolved keybinding issues, overhauled build snapping, improved AI logic, cleaned up the tech tree, and delivered a ton of quality-of-life improvements. Expect a smoother, more intuitive experience with added polish and greater stability.
Key Fixes & Features
Players should no longer crash when clicking New on the main menu
Rebinding arrow keys should no longer interrupt movement
Gameplay & Systems
Villagers now eat properly to resolve hunger/starvation
Crafting now works with the Tavern Keeping job
Campaign now continues properly after the church quest (matches Sandbox behavior)
Hunger now impacts morale more fairly (decay timing fixed)
Morale from bad weather reduced (less punishing)
New recruits gain a temporary morale boost
Grumpy trait penalty reduced (from -10 to -5)
Trait updates:
"Lazy" trait replaced with a new version
Temporary "Intelligent" trait added
Trait effects now correctly apply when reassigned
Beds are now only usable when villagers are in the rest state
Building types now apply proper tags to the kingdom system
Challenge timers increased to give players more breathing room
AI & Villagers
Improved idle behavior and movement logic
Increased AI timeout duration to reduce stuck states
AI avoids reloading hand-placed characters
Villagers no longer require upkeep unless morale drops below 20
Tier 1 and Tier 2 villagers now have short descriptions
Fixed AI walking under stairs and clipping through pews
Build System & Placement
Reworked snapping system:
Toggle between None, Small (25), and Large (50)
Removed CTRL + Scroll snap distance adjustment
UI now shows snap modes instead of distances
Fixed buildings merging or shifting positions unexpectedly
Building upgrades now preserve custom names
Dining tables no longer float
Structure part replacement re-enabled (toggle with 'Y')
Fixed trace bug when switching camera views
Extended roof weather-blocking volumes
Disabled Niagara components during placement
Fixed collision issues on some doors and pews
Weather-blocking volumes can no longer be altered in packaged builds
Tables now contribute correctly to housing requirements
Build menu now displays locked items
Clay and iron ore now appear in the storehouse UI (not stored by default)
Gables rescaled and better aligned with roofs
UI & User Experience
Build “Replace Mode” checkbox replaced with clear On/Off labels
Storehouse menus fully synced and unified
Market menu item info is now consistent across all menus
Scenario menu and text updated
Added "Edit Character" button to main menu
Snap mode toggle feedback added to build input overlay
Keybind added for structure replacement toggle
Quit warning now shows time since last save
Load button added to the main menu
Dialogue menus improved in story sequences
ESC key now attempts to close dialogue (work in progress)
Fixed UI issues during story events and character renaming
Improved text clipping, alignment, and button interaction
Character limits added to building name fields
Tech tree split into multiple pages for easier navigation
Updated visuals for GenAI menus
Reorganized and cleaned up research UI
Research nodes now properly reflect kingdom tier requirements
Tech Tree & Research
Fixed various broken nodes and navigation issues
"Weapons Rack" renamed to "Hunting Weapons"
Forager’s basket added to starting research in campaign
Forager research now displays the correct icon
Nodes now unlock even if tier requirements are not present
Tithe box behavior corrected
Research now saves and loads properly
Added "UnlockAllResearch" cheat command
Inventory & Items
Player now starts with a sword
Harvest task radius increased from 50m to 300m
Fixed previously unstackable items now stacking correctly
Fixed highlight lingering after unequipping the hammer
Save & Load System
Save system now uses local time
Improved both manual and auto-save workflows
Added "Reset All Settings" button
Fixed disappearing video settings panel
Storehouse item limits now saved
Autosaves now labeled clearly and separated
Load screen now shows detailed save metadata
Fixed infinite loop when placing weapon racks
Fixed load issues with hand-placed AI and roads
Controls & Input
Snap mode toggle now works while holding the hammer
Gamepad type (Xbox/PlayStation) now detected dynamically
Visuals & Art
Rebuilt maps for improved performance and lighting
Applied weather effects to stone foundations and floors
Reduced forest berry bush density by ~25% (meadow density unchanged)
Fixed prefab lighting that appeared too dark at night
Missing furniture restored in campaign home
Optimized lights like campfires and candles
Re-enabled weather effects and improved time-of-day visuals
Optimized texture memory
