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Building a Better Deus Ex with Mankind Divided

Hey everyone!

Game Informer just put up a new video interview with our Executive Game Director Jean-François Dugas. He goes over some of the improvements and innovations we are looking to make in Mankind Divided, and I thought it might answer some of the wonders you have.

You can check it out here: http://www.gameinformer.com/b/features/archive/2015/04/22/building-a-better-deus-ex-with-mankind-divided.aspx

To sum up some of the things he goes over: more choices and consequences with short-term and long-term repercussions, bringing combat on par with stealth and having better production values.

Let us know what you think!