Okay, the Mod system turned out to be a tough one. The meta progression conflicted with it, making the game completely unplayable after a 10-win streak or so. This forced me to remove some scaffolding mid-update in version 0.4.5.
Meta progression (Bazaar) has been removed. I may add some fun stuff to it later, like collectibles.
The game is now a pure roguelike (I’ve removed the roguelite tag). Every run starts from scratch.
- The character starts from scratch. No movement extensions, no mods, and no permanent upgrades.
- Mods and movement extensions are available by opening crates. It’s still a bit random for now — I’m still thinking about the best approach.
I thought this change would come a bit later, but that’s okay. Actually, it’s even better. Now I can fully focus on the content.
