
Modding
Modding support is now added! So if you would like to add in your own names, characters, biomes and event custom story events you can now. Find where the game is installed, then find the modding folder inside -> [game install folder]/res/mods
Inside that folder is a Readme Mods.pdf which explains how to add new content to the game. There is new example content in there that's already playable and good guide on how to add stuff. Included is:
2 New Characters, A Vampire and a Skeleton
1 New Biome, the Dead Lands with its own song
3 New Names characters can be randomly called
3 New Custom story events (a skeleton may ask for your skin or you may be asked to guess a coin flip or stumble upon a rich cult)
These are merely examples. You are welcome to add your own content to the game now and if you make anything cool, please share it back to the Steam community discussions for this game. I'd love to see what you create :D
Scripted Events
For the custom events I basically created a simple scripting language that can be read in via text file and interpreted by the game. The way they work is described in the Readme Mods.pdf mentioned above. If there are any other useful things the scripting could use, just let me know in the community discussions.
New Features
There are 2 new features I tried to roll out ASAP that a player suggested. I'll detail each here:
Unequip: You can now unequip weapons/equipment/abilities. Prior to this you could not unequip but instead swap out only. You can do both now
Fast Forward: Using the space button or right trigger on a controller in speaking on combat sections of the game will speed up text/animations and auto complete dialogue to move onto the next thing. Fast Forward is active while you hold the button down, so its up to you what you speed up or not.
Thanks for playing! I'll make some modded packs for fun soon but I hope to see some of yours too.
