- Added a new and improved Level Viewer, with extended two-way live-edit support!
- Removed requirement to install Unity
- Added preview support for various volumes (PlayerTriggerBox, etc), positions (PositionMarker, etc), and other script entities (SplinePath, LightReference, ParticleEmitterReference, etc)
- Added ability to select meshes and other entity previews (LMB to select, CTRL+MMB to enter a composite instance)
- Added a 'deep select' mode (toggleable via Num0) to select into composite instances to apply alias overrides
- Added gizmos to translate/rotate the selected entity, which syncs back to the main OpenCAGE app
- Added a new selection/aliased colouring overlay for entity renders (green is selected, orange is aliased)
- Live-sync now supports more parameter types, for example, dimensions of trigger volumes, or loops of splines (and positions)
- Major performance improvements
- Added UIs for camera speed/position, connection status, active gizmo, deep select, and selected entity in level viewer
- Load screens now show while content is processing
- Added various options in OpenCAGE to sync to the viewer, including gizmo snap/step, wireframe mode, and more
- Find docs for all the new features here!
- Renaming or deleting entities will no longer reload the whole list
- Updated material editor UI to show all properties/features in one list
- Composite hierarchy is now clickable to skip back to specific composites
- Added a search in the model editor window
- Added an additional info popup for submesh content
- Added support for displaying particle material names, no longer using GUIDs
- Added 'Render Constant Ambient' launch option to render the game in unlit mode
- Added new 'Manage Pins' option to add/remove individual node pins
- Additional samplers are now exported along with models
- Model preview supports extended material data including specular (metalness/roughness) and dirt maps
- Fixed a material bug when importing new meshes (and not selecting a material manually)
- Fixed an issue with vertex buffer generation when importing custom models
- Fixed display of material preview on import for non-UV'd meshes
- Fixed preview for shader types without a diffuse tint
- Fixed an issue where Steam would report the app still running after exiting
- Behaviour tree tool is disabled if uninstalled
- PAK is now prioritised over BIN for Commands (fixes Steam verify files bug)
- News and updates
- OpenCAGE
- OpenCAGE v0.17.0
Source: Steam Community (opens in a new tab)
