
The game has been released for 3 days, and the development team is still working tirelessly to optimize the game content!
In the past few days, many players have mentioned issues with route selection and location points, which has been a key focus of our optimization efforts. However, because this feature involves various underlying mechanisms, after our programmers worked overtime, we finally completed the optimization today!
At the same time, we have also optimized many other aspects to hopefully resolve player issues! Thank you very much for your feedback and support!
Optimizations
1. Optimized route selection and checkpoint functions. Improved the value and effect of the maximum one-way distance attribute. Now, after players increase maximum one-way distance attribute, you can skip Rest Area and directly reach your destination.
2. Increased the basic output and demand for goods in the shelters.
3. Added a card encyclopedia function.
4. Added the ability to upgrade characters in the Training Grounds by spending silver coins when their level is lower than the courier.
5. Reduced the number of negative events of the early game damage type, and lowered the overall probability of negative events occurring.
6. Temporarily removed the debuff from guild quests.
7. Temporarily removed the penalty for skipping turns with trait bursts. 8. Vehicle talents now include a right-click undo function.
9. Equipment swapping now allows for direct replacement of the corresponding equipment.
10. When equipping equipment with cards, the option to choose whether to equip the cards has been added.
11. Added guidance related to vehicle modification and technology.
12. Reduced the silver coin and book requirements for upgrading skills.
13. High-level equipment and blueprints now have a lower probability of appearing on low-level roads; the shelter merchant has increased the output of high-level equipment and blueprints.
14. Departure is now allowed even without fuel.
15. Optimized blueprint learning prompts.
16. Added functionality to prevent inter-city warehouses from communicating, and added a prompt for batch storage via right-click.
17. Ayer's skills are now disabled without armor to prevent them from being ineffective.
18. Added a warehouse overview entry to the shelter main interface.
Bug Fixes
1. Fixed an issue with incorrect fuel consumption during turn progression.
2. Fixed an issue where the game would freeze when using cover and marking to kill a boss.
3. Fixed an issue where events could be clicked multiple times.
4. Fixed an issue where durability would reach 0 when dying and simultaneously arriving at the destination.
5. Fixed an issue where previous road events would not trigger when quickly passing through multiple road events. Issues:
6. Fixed an issue where discarding cards on ice would cause the game to freeze.
7. Fixed an issue where explosive traps were ineffective.
8. Fixed an issue where the description of the mobile fortress effect was incorrect.
9. Fixed an issue where masks permanently grew in size.
10. Fixed an issue where using the metal detector would cause the game to freeze if there were no cards in the discard pile.
11. Fixed an issue where investigating merchants in external cities yielded no results.
12. Fixed an issue where missiles dealt incorrect damage to newly spawned enemies.
13. Fixed an issue where the sound effects were too loud when entering the settings interface.
We will continue to update the game content and optimize the experience. Thank you for your suggestions and feedback!
We hope every player has fun in the world of Snow Ash!
