New Level & Arena Combat
We’re expanding the Ungaland demo with a side-scrolling level focused on connecting the cave to the exterior of the island.

Grinding Mechanic
You’ll be able to grind across curved branches and natural rails, maintaining speed while navigating gaps and height differences. It adds a new layer style to traversal movement.
Combat Arena Wave Encounter
Here, we’re introducing a new enemy, the Shaman. You’ll enter a dedicated combat arena and face a wave of enemies designed to test your timing, positioning, and weapon mastery.
This extension is all about blending movement and combat into one experience and we’re actively polishing animations, pacing, and enemy behavior.
Make sure to follow us on Kickstarter so you don’t miss upcoming updates followers will receive an Exclusive Diguital Artbook Vol.1 of Ungaland.
