Asynchronous code to spawn mobs in online games did not synchronised the position of some mobs, making them appears in the sky for non-host players.
Also fixed a performance issue for non-host players.
Source: Steam Community (opens in a new tab)
Asynchronous code to spawn mobs in online games did not synchronised the position of some mobs, making them appears in the sky for non-host players.
Also fixed a performance issue for non-host players.