Fixes:
A few improvements of how the UI system works, making the UI almost entirely usable with controller (except for the options, sorry), and adding some quality of life improvements.
- Makes the Level Select Menu entirely interactable with the Controller / Arrow-Keys, avoiding the need for a mouse
- Options choices are now saved (including Fullscreen/Windowed)
- If you return to the menu after finishing a level it won't force you to repeat the level next time
- Stops the pause menu from highlighting the last button pressed when opened, instead defaulting to the Resume/Next Level button
Special thanks to Jett Williams for the rigorous bug-testing! Go Wishlist his new game Moonbrella!
Future Schemes:
If there's any new bugs please let me know and I'll try and fix em' quickly!
In the medium-term, at some point I'd like to add in a palette swap system, and add some steam integration for achievements (though I'll try to make it work retroactively)!
In the longer term, at some point I may get the desire to make some more levels, but that will partially depend on if there is enough interest (so tell your friends haha)!
