Hello!
it wasn't an easy decision, but I decided to start over. The thing is, the DI was based on a template called Survival Island by Watermelon Games. It's perfect for a mobile game, but not for a PC game (too repetitive). So I wanted to add more features and modify it to make it more interesting.
But there's one problem... This template is so complex (custom tools, custom level editor) that it's like an engine inside an engine, and even the developers say that due to its unique nature, it shouldn't be modified at all. And I, a complete coding noob, wanted to do just that. Yeah, bravo me The end result? Problems with the save system, MANY gameplay-breaking bugs, and plugins that only partially worked (Playmaker, Dialogue System, Magica Cloth). Imagine this: you spend few hours on making a new puzzle and it breaks the entire game. Now NOTHING is working, so you have to remove this new puzzle. Yeah...
That's why I decided on something different, but easier to use and modification friendly: Platformer Project by PLAYER TWO. Now the puzzles will be fully functional and easier to create, dialogue will work without any limitations, and the gameplay will be more enjoyable. It's more of a platformer game than a "cozy survival" now, but better this than negative reviews, tons of bugs, dissapointed gamers and refunds. Oh, Grumpy will be a 3D model that can follow you.
