Heads-up:
To share our latest progress with you sooner, the English version of this update uses automated translation. It’s provided for reference only—thanks for your understanding if anything reads a bit off.
Based on feedback from our early playtesters, we were able to identify and fix the following issues.
(If you’d like to join our official feedback & discussion groups, please see the social group info below.)
QQ Group: 361794160
Discord: Discord
Bug Fixes / Defects
After using “Ripple of Year 495”, the draw/discard pile data could occasionally become abnormal.
In certain cases, cards in hand could fail to move into the discard pile or draw pile. (Currently, when drawing with a full card limit, cards will be sent to the discard pile. When the card limit is reached, card creation via Quick Pouch and the Create Card feature may become unavailable.)
Crystals could still appear in the inventory when the amount was 0.
In menus, some buttons could remain highlighted across menu pages and wouldn’t clear until the mouse hovered over the corresponding UI element.
Monster intent display could behave incorrectly in some scenes, including interactions involving buffering/shields.
Incorrect text description for Team Barrier.
Quick play (number-key card selection) could fail in some scenarios.
After Chapter 1 ends, entering the basement could trigger the first-entry cutscene; after making a dialogue choice, the exit interaction on the left could disappear—leaving the player stuck for “495 years.” (Severe: can permanently trap the player.)
When starting a new battle, the previous battle’s monster name could briefly appear until hovering over a target refreshed it.
For Grem Tentacle, when Limb Rupture was fully blocked, the damage display could show an incorrect value instead of 0.
The Bleed effect applied by Grem Tentacle could, in certain cases, fail to be properly cleared by Mystic Potion.
When a monster had both single-target and AoE attacks, damage numbers could display incorrectly.
Damage numbers from the Ghost’s AoE attack could display incorrectly.
After a successful purchase, gold was deducted correctly, but crystals were not deducted properly.
In Chapter 1, Tab could occasionally fail to open the inventory. Interacting with any target/object or loading a save once would restore it.
After selecting an option at the bookshelf, ESC could not be used to exit.
The Giant Bear’s Round 2 intent was not displayed properly above its model.
In battle, pressing C could incorrectly open the record/album screen instead of viewing enemy intent.
The description text above key items could be truncated/incomplete.
The map (opened with M) could not be closed by pressing M again. Pressing ESC would open the menu instead of exiting the map.
In the Coal Barrel Sprite battle, quick play could be ineffective.
In the Coal Barrel Sprite battle, End Turn could not be used on Round 2.
In the Coal Barrel Sprite battle, pressing C could sometimes prevent intent from being viewed.
At the start of the game, walking left into an invisible wall could tilt the character—resulting in a tilted Flan.
With keyboard & mouse, hovering under the HP bar to view status effects could be difficult due to unintended scrolling/sliding.
With keyboard & mouse, predicted damage display could be abnormal while Toughness was active.
In certain cases, the deck could not be edited, though burning/removing cards still worked normally.
When viewing your own negative status effects, moving the mouse to the bottom-right could cause rapid flickering (my eyes!).
On first opening the inventory, there was a small chance the character tooltip position would be incorrect.
When an enemy died from the player’s attack, the targeting line could sometimes remain on-screen.
On turns where the character was downed due to self-inflicted damage, enemies would still attack the character.
In certain scenes, the stun counter from Nailhammer Heavy Smash would not decrement at end of turn.
When using a controller, switching enemy targets could occasionally behave abnormally.
When using a controller, Explosive Impact could show the target as an ally.
When using a controller, the X icon in the deck UI could persist after closing and reopening the inventory.
In certain scenarios, the Windowed Mode setting would not take effect.
When using a controller, in Character Details while browsing cards, both left and right sticks could fail to input correctly.
While standing in front of an interactable object: opening the menu → pressing interact → loading a save could cause the interaction result to appear after loading.
Rarely, after editing the deck and loading a save, the card library count could display incorrectly and could even go negative.
In the card library, hovering over a card would not show its details.
When the deck exceeded the display limit, newly added cards could appear beyond the capped area.
Shields destroyed at the start of turn (instead of being consumed by damage) could rarely keep playing their animation.
Glin’s intent could display with formatting errors in some cases.
Under certain conditions, Defense could incorrectly increase magic shield.
After Little Coal successfully increased a card’s cost, cards that were previously unplayable could still appear red/unplayable afterward.
In certain cases, shield resolution order could be incorrect.
While standing in front of an interactable object (e.g., an upgrade anvil), opening the inventory and pressing E could open the upgrade UI while also toggling the inventory.
Fixed a text issue when interacting with the camp.
Monster armor/block stacks could incorrectly disappear at the end of the monster’s turn.
After talking to the maid, interactions could fail to work properly.
An extremely rare issue where the game could fail to save.
When obtaining a new item, the popup could display as “value ItemName x1” (???).
In certain scenes, very rarely, failing to open a card properly could cause the game to freeze.
Improvements / Optimizations
After selecting a card with number keys, you can now right-click to quickly cancel.
Fixed a tiny red pixel to the right of card packs obtained from searching the bookshelf.
Added more detailed annotations to some cards.
Added a tip: hold Alt to add/remove 5 cards at once while editing the deck.
A huge thank-you to everyone who played and took the time to submit bug reports and improvement suggestions.
And yes… while fixing these bugs, we may have also created a few new goals for the next patch (fixed one bug, spawned a couple more ).
