Welcome back!
This time, the main highlight of the update is the Monster Reinforcement Mechanic, which brings a new layer of strategic tension to every battle.
Or perhaps more accurately — this is the final piece of the game’s core combat system.
👹 Monster Reinforcement Mechanic
In addition to the monsters present at the start of a battle,
there is now a reinforcement queue — with one new monster entering the battlefield each turn.
To win a battle, the player must defeat all monsters, including reinforcements.
However, if there’s a Monster Leader on the field, you only need to defeat the Leader to achieve victory.
⚖️ Playing Cards Without Power (at a Cost)
When you don’t have enough Power,
you can now still play cards —
but you will gain Sin equal to the Power you lacked.
☀️ Daily Activity Time Adjustment
The daily activity duration has been increased:
10 hours → 12 hours
🎲 Event Adjustments
🧪 Life Alchemy Room
Now offers two options:
[Experiment] Gain a random Parasite
[Cultivate] Strengthen a Parasite
🧘 Meditation Event
Reward changed to: Remove 1 card
⛓️ Penance Event
Now allows you to upgrade 2 cards
That’s it for this round of updates.
As always, thank you for playing.
❤️ If you enjoy the game, don’t forget to wishlist, review, or share it with a friend — your support truly keeps me going.
