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What Works And Why: Story structure in Unavowed

What Works And Why is a monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game or mechanic and analyses what makes it good.

Unavowed is a point-and-click adventure from Wadjet Eye, who made the Blackwell series and The Shivah. I haven’t played those games, and I don’t usually like point-and-clicks. But Unavowed gripped me from start to finish. It has a few mechanical modernisations over other adventure games, but most of what sucked me in was just the story, and the way it’s told. It’s a glowing example of how to hook someone who doesn’t normally have the patience for the genre, and I want to pick apart how it does that. I’ll avoid spoilers beyond the basic premise.

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