This is a small update patch that fixes a few bugs and includes a few balance changes. Thank you for the feedback and bug reports.
New
- The final upgrade of weapons tempering now unlocks ascendant skills.
- Unlocking weapons tempering now also requires one completed god hunt.
Changes
- Reduced faery soul orb damage reduction from 50% to 25%.
- The 3 base skills for all characters now also grant bonus hp.
- God influence death penalty is removed from rookie difficulty and lower.
- Grappler Class damage bonus is now doubled against bosses.
- Mid-tier cultists have reduced move list in Act 1. (Wizard, Scoundrel, etc...)
- Reduced the damage of cultist shieldmaidens' rapid stabs.
- Armor granted by cultist shieldmaidens no longer degrades over time.
- Executioner amulet first skill changed to +50% weapon damage to non-boss targets.
Bug Fixes
- Fixed bug where Fajra's fire starter skill didn't properly apply bonus mag.
- Fixed a crash that occurred when god influence exceeded lv 20.
- Fixed bug where Yuichi's attacks during concerto didn't trigger against walls.
- Various adjustments to the ninja amulet teleportation positioning.
- Fixed Dr.Verner achievement bug.
- Fixed god hunt gold bank transfer bug.
