⚔️ New Class: Druid
Features three specializations: Shapeshifting, Summoning, and Elemental Spells.
Added 2 new Druid Equipment Sets.
Added 38 new Legendary items.
Added some new charm equipment.
Added new Rune Revelations for Druids: Rain, Rift, and Metamorphosis.
Rune Revelation Firework: Added skill bonuses for Necromantic Bone Skills and Druid Elemental Skills.

🍺 Tavern Optimizations
Added Right-Click to Lock and Expel individual mercenaries.
Increased the maximum cap for Recruitment Tokens. (This applies to new save files only )
One-Click Auto Recruit now takes effect upon closing the interface.
Added more detailed filter conditions for recruitment.
🎨 Art & Visuals
Completely reworked the UI interface.
Updated the town background for idle mercenaries.
Updated icons for certain equipment.
📋 Feature Adjustments
Added Windowed Mode. (Need to open the settings panel in full-screen mode and adjust the display mode to "Windowed")
Added a Mercenary Party Attribute: Increased Magic Find by X%, displayed in the bottom-left corner of combat scenes. Magic Find is no longer calculated based on individual attributes but is determined by the total sum of the entire party. The formula is: Party MF = (Sum of all Mercenaries' MF / Number of Mercenaries) × Coefficient.
The Sheep Level now triggers only after clearing Level 86.
The unlock condition for The Eternal Arena has been changed to require 5 Royal Tokens. (This applies to new save files only )
The shortcut for comparing equipment has been changed to Shift.
Added 2 new pages to the Stash.
Added 4 new pages to the Safe Box.
Rune Revelation Enigma: Added new effects—increases transition speed and grants a chance to be immune to a damage instance.
Reduced the proportion of rare material quests in reputation missions.
The Paladin's Cleansing Aura now grants immunity to healing prevention effects.
📚 Balance Adjustments
Increased the drop rate of Equipment Sets in The Eternal Arena.
Reduced the Resistance bonus of monsters in The Eternal Arena.
Reduced the HP scaling ratio of monsters in The Eternal Arena.
Added HP Regeneration attributes to monsters in The Eternal Arena.
Prevent Heal effect is now immune to Purification Aura.
Removed the Poison Resistance bonus in The Eternal Arena.
Slightly reduced the drop rate for normal monsters in The Frenzied Fields.
Assassin Set Weapon: Attack Speed bonus reduced to 30%.
Assassin Set Weapon: Chance to not consume Charge reduced to 15% (Stackable).
Assassin Set Weapon: Socket count fixed at 1.
Assassin Set Weapon: Removed the Crushing Blow effect.
Slightly reduced the damage of Assassin Finishers.
Assassin: Chance to trigger Ultimate Skill adjusted to 50%.
Increased the duration of the Vision + Lower Resist buff.
Ascension Property: Changed the "Crushing Blow" affix to "Defense Penetration".
🛠️ Bug Fixes
Fixed an issue where the socket count for the "Axe of Ire" in the Compendium would sometimes display incorrectly.
Fixed an issue where the player could get stuck and unable to move in Town under specific circumstances.
Note: After this update, the previous version will be moved to the alpha branch. Players who wish to continue playing the old version can manually switch to the alpha branch. (Please note: Save files from the new version are incompatible with the old version. If you intend to play the old version, please back up your save files in advance.)
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