I've finished the redesign of the controls. The game now supports two different control styles. RTS with spectator mode and TPS with WASD movement mode.
The reason it took so long is that the unit management was completely changed in the meantime. I rewrote the game from the ground up, optimized a lot of things. There's still some internal testing and bugfixing to do.
But so you don't miss out on content while they're going on, I've made a little trailer that explores the legend of Polly's disappearance. I wonder what happened that night?
- News and updates
- Polly's Gone
- New control ready and a little surprise
Source: Steam Community (opens in a new tab)
